//=============================================================================
// Shotgun Bullet
//=============================================================================
class WMediShotBullet extends ShotgunBulletNew;

defaultproperties
{
     HeadShotDamageMult=1.650000
     Damage=60.000000
     MyDamageType=Class'ServerPerksV4C.DamTypeWMediShot'
     ExplosionDecal=Class'ServerPerksV4C.WMediShotDecal'
}
